![]() You’re also given the option of hooking up your main game save file to carry your character across, although no matter what state they’re in prior to starting the DLC their stats and skills are automatically beefed up to the maximum and most of their equipment taken away. Made to carry the entirety of a ten-hour DLC though, stripped of RPG elements and far removed from Immortals’ excellent world they become tedious at best, and maddening at worst.īooting up A New God, you’re warned that the DLC takes place right after the events of Immortals Fenyx Rising, and as such it’s best to have finished the main story before jumping in. ![]() In the context of the larger world, in service of character progression, and in a semi-optional context, the Tartaros trials were just fine, if nothing special. To do so, they’ll need to pass a series of trials set out by Ares, Aphrodite, Athena and Hephaestus to earn each of their blessings, with each trial playing out like a much larger version of the Tartaros Rifts in the base game.Īnd therein lies A New God’s biggest problem. The DLC, which can be purchased separately or as part of the game’s larger Season Pass, sees Fenyx travel to Olympos following the events of the main game’s ending to prove their worth to Zeus and the other gods and earn a seat in the Pantheon’s inner circle. ![]() Now, almost two months later, fans are being treated to the first piece of DLC for Immortals, titled A New God. I praised its humour, exploration and RPG progression while acknowledging that its controls were occasionally fiddly and that its final act was a bit of a slog. When Immortals Fenyx Rising released around 50 years ago in December 2020, I gave it a glowing review. Please note: The following article contains some minor ending spoilers
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |